A picture of every instrument
Each of the 115 programs shows a photoreal picture of its own instrument, with the point where the note is played marked on it.
Physical modeling instrument
Strings · Bars · Plates · Membranes · Bells
TEMPER is a carefully calibrated physical modeling engine. Six exciters — strike, pluck, noise, contact, felt hammer and bow — drive a string coupled at a bridge to a surface, from strings and bars to plates, membranes and bells, with every voice resonating through one shared body. Its 115 factory programs span fourteen families, each shown as a picture of its own instrument.
Anchored tuning calibrates the coupled model to pitch, three quality modes balance detail against CPU, and material memory lets the instrument respond to how it has been played. The Stage seats whole sections of players in a hall under a conductor, and Orchestrate scores one played line or chord across them. Four macros on the front panel, a full-screen modulation page and an eleven-module effects rack complete the instrument.
Overview
TEMPER is played from MIDI and uses no recordings. You choose the instrument, what it is made of and how it is played, and every note is modelled as you play it.
Each of the 115 programs shows a photoreal picture of its own instrument, with the point where the note is played marked on it.
Pluck, Strike or Bow; finger, pick, nail or tsume; Touch, Strength, Release and Where. Every value reads as a musician would say it.
Every program has two named axes and four named corners to blend between. The home corner is the preset as voiced, and the mod wheel moves the vertical axis.
Each program’s four macros sit under the playing controls, named for what you hear, such as Mute, Brightness, Body and Ring.
Bowed and plucked programs play as sections of up to 16 players, seated in one of six halls with a conductor. Orchestrate turns one played line or chord into a part for every section.
The effect version puts the same instruments on an audio track: Free Running rings under the input, and MIDI Gated sounds only through the notes you hold.
Instrument
One page per program, drawn for the instrument it plays. Select a number to explore each region. The window opens at 1160 × 740 and resizes from 900 × 600 to 2200 × 1400.
The preset box shows the family and program number above the name; click it to open the Library, or step with ‹ ›. Scale opens the tuning menu, with Scala files and MTS-ESP. Quality is Eco, Normal or High, Tuning is Anchored or Free, and Volume sets the output level.
Two pages for a program that can play as a section: the instrument itself, and its section on the Stage.
The card is named for what plays the note, here Finger. Choose Pluck, Strike or Bow and the tool, set Touch, Strength and Release, then Where along the string and how much Palm mute. Every value reads in words, such as “a little way from the bridge”.
The program’s four macros, each named for what you hear: here Mute, Brightness, Body and Ring. On programs where the mod wheel also turns a macro, a small wheel mark shows which.
A photoreal picture of the program’s own instrument, with the point where the note is played. Drag it to move the pluck, strike or bow point.
How long the note rings and how bright it is, in plain words: here about 5 seconds, and warm.
The string’s material, then Ring, Tone and Body, and the Sympathetic strings switch for extra strings that ring along. More opens the rest of the part.
The material pad: two named axes and four named corners for every program, here Fingers, Picked, Muted and Thump. The home corner is the preset as voiced, and the mod wheel moves the vertical axis.
Five octaves with pitch and mod wheels, and the playing settings: Keys, Transpose, Voicing (Poly with its voice count, or Mono with glide), the Bend range and MPE, and how velocity plays the note.
Modulation ↗ and Effects ↗ open their full-screen pages. The version sits beside PANIC, which silences every voice, tail and effect at once without changing the program.
Stage
A bowed or plucked program can play as a section. Every section on every track sits on one stage, in one hall, heard from one seat, with a conductor shaping how the players play together.
Modulation
Modulation opens full screen from the footer, on one page with no tabs. Every source is drawn as it moves, and every route is a cable you can see and pull.
Effects
Eleven effect types follow the instrument on one chain. Drag a node on the rail to reorder it; the selected module opens on one large graph above its knobs, and the others run as live tiles.
Three-band equaliser
A low shelf, a mid band and a high shelf, with low and high cuts. Drag the bands on the curve, over the live spectrum. Smooth glides between settings without zipper noise; Legacy keeps the original response.
Distortion
Five characters, from soft saturation and a warm, biased drive to hard clipping, wavefolding and bit-crushing. Its graph shows the curve the signal is shaped by, with a live trail. Changing the character crossfades smoothly.
Grain delay
A granular delay that reads a window of up to 8 seconds of what it hears. Freeze holds the window; Play Mono follows the lowest held note and Poly plays up to eight held notes. Frozen audio can be kept with the session.
Stereo delay
Classic, stereo and ping-pong delay, drawn as taps on a timeline. The repeats have their own low cut, Wow adds slow, tape-like movement, and Duck lowers the repeats while you play.
Reverb
Plate, Hall and Room spaces with dense tails, a separate low-end decay and adjustable early reflections, drawn as the decay itself. A Classic space is also available.
Multi-voice chorus
Two to four moving voices with feedback and a tone control. Changing the number of voices crossfades smoothly.
Detuned ensemble
Three to six detuned voices with slow, vibrato-like and random movement. The Widen modes fold away cleanly when the track is summed to mono.
Phaser
Notches swept around a centre frequency, free or synced to the beat, with a stereo offset between the channels. Its graph shows the notches moving.
Compressor
A stereo-linked compressor with peak or RMS detection, a soft knee and parallel mix, drawn as its knee with a gain-reduction history. Key Low Cut keeps the low end from driving the gain.
Frequency shifter
Shifts the upper, lower or both sidebands. Track sets the shift as a ratio of the lowest held note, so it follows what you play.
Convolution reverb
Places the instrument in another space, with no added latency. The impulse can be the program’s own body, another factory instrument, a room, plate or hall, or your own WAV or AIFF file.
Factory library
Every program shows its own instrument and names its four macros and its material pad’s axes and corners. In the Audio Unit and standalone versions the programs also appear in your host’s program menu.
Classical, Flamenco, Baroque, Steel-String, Baritone, Archtop and Gypsy Jazz guitars.
Clean Single-Coil, Jazz Box, Acoustic Bass Guitar, Fretless, Finger, Pick, Flatwound Thumb and Five-String basses.
Mandolin, Bouzouki, Charango, Renaissance Lute, Oud, Cavaquinho, two ukuleles, Banjo, Balalaika and Bağlama.
Concert Harp, Celtic Harp, Lyre, Koto, Guzheng, Gayageum, Concert Zither and Autoharp.
Grand Piano, Honky-Tonk Upright, Harpsichord, Clavichord and Hammered Dulcimer.
Violin, Viola, Cello and Double Bass, sul tasto, sul ponticello and col legno, pizzicato, and Bowed Psaltery.
Bowed Cymbal, Bowed Tam-tam, Bowed Steel Plate and Bowed Aluminium Disc.
Marimba, Vibraphone, Glockenspiel, Celesta, Glass Marimba, Tubular Bells, three gamelan instruments and Balafon.
Head Materials, Glass Sheet, Glass Rods and Brass Tubes.
Kick, Snare and toms, Cajón, Frame Drum, Bodhrán, Djembe, Conga, Bongos, Taiko, Talking Drum, Claves, Woodblock and Cowbell.
Tam-tam, Opera and Wind Gongs, Crash and Ride Cymbals, Church and Temple Bells, Handbells and Singing Bowl.
Ten-Metre Monochord, Harmonic Drone, Aeolian Harp, Rising Gong, Bell Cloud and Rain on Tin.
Violins I and II, Violas, Cellos and Basses, with pizzicato Violins I and Cellos: sections of four to eight players.
Classical and Steel-String Guitars I and II, four players each, and Bass Guitars, two players.
Updates
The changes in recent TEMPER builds, newest first. A build marked “In development” is not yet the download.
Specifications
Waitlist
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