TEMPER glossary

Every control is listed under the page and card it lives on, in the plug-in’s own words. Where a control shows words rather than numbers, its two ends are given.

Conventions

  • Knobs read their value in words, with their two ends written under them. Drag to change a value; hold Shift for fine steps; double-click to restore the default.
  • Hidden controls. A control the sound does not use is not shown. Its value stays in the program.
  • More on a card opens a drawer with the rest of that part’s controls.
  • Ranges below are what the control offers; each program sets its own starting value.

Preset box. The family and program number over the program’s name. Click to open the Library; ‹ › step through programs. A dot before the name marks unsaved changes.

SCALE. The tuning in force, 12-TET by default. Opens the tuning menu: Load scale (Scala .scl or Ableton Live 12 .ascl), Load keyboard map (Scala .kbm), Clear, A4 Reference (400–480 Hz) and Follow (Auto, Preset, Scala or MTS-ESP).

QUALITY. Eco, Normal or High. Higher quality resolves more detail for more CPU.

TUNING. Anchored keeps each note on its target pitch; Free lets the body pull the pitch.

Volume. The output level, −60 to +6 dB.

Instrument / Stage. The instrument’s page, or its section on the Stage. The Stage tab appears on programs that can play as a section.

Instrument page

TEMPER playing Acoustic Bass Guitar: the playing card, the picture, Rings and Tone, the String card and the material pad.

Playing card

The card is named for what plays the note: Finger, Pick, Nail, Tsume, Bow, Hammer, Mallet, Breath or Rattle.

ControlRangeWhat it does
Pluck / Strike / BowchoiceHow the note is played. A bar, plate, drum or bell offers Strike and Bow.
Finger / Pick / Nail / TsumechoiceThe plucking tool.
Yarn / Rubber / Wood / MetalchoiceThe mallet’s head.
Touchsoft to hardHow hard the finger, pick or mallet is.
Strengthgentle to strongHow strongly the note is played.
Pressurelight to heavyThe bow’s weight on the string.
Speedslow to fastThe bow’s speed.
Releasestopped to let ringWhat your hand does when you lift the key, on plucked and bowed strings.
Wherebridge to middleWhere along the string the note is played.
Palm muteoff to fullA hand resting on the strings.
Strike pointcentre to edgeWhere the mallet lands on a bar, plate, drum or bell.
Macros0 to fullThe program’s four macros, each named for what it does. A wheel mark shows a macro the mod wheel also turns.

More opens the playing drawer: the action, its strength and touch, how velocity sets strength, touch and release, and switches such as Input (audio from your host plays the held notes) where the program offers them.

Picture

The instrument. A photoreal picture of the program’s own instrument, with the point where the note is played. Drag it to move the pluck, strike or bow point. Right-click, or press Command-Shift-M, to reduce motion.

Rings. How long the note rings, short to long, in words such as about 5 seconds.

Tone. How bright the note is, dark to bright.

Instrument card

The card is named for the part that sounds: String, Bar, Plate, Gong, Cymbal, Drumhead, Bell, Bowl or Hybrid.

ControlRangeWhat it does
String or MaterialmenuWhat the string or surface is made of.
Ringshort to longHow long the note rings.
Tonedark to brightHow bright the note is.
Bodydry to resonantHow much the instrument’s body resonates, on a string.
Shimmernone to fullA slow shimmer in the ringing, on a surface.
Glidedown to upA pitch that slides after the strike, as on a drum.
Sympathetic stringson or offExtra strings that ring along with what you play.

Material pad

Material X / Material Y. The point on the pad, blending between the program’s four named corners. Each axis is named, such as Touch and Mute. The lower-left corner is home, the program as voiced. The mod wheel moves Material Y. The words under the pad say where you are, such as Mostly open, some muted.

The material pad on Cellos · 6 players, between Open, Silky, Muted and Veiled.

Keyboard strip

SectionControlsRange
KEYS‹ C1 – C6 ›The five octaves shown, by octave.
TRANSPOSESemitones, Fine±24 st; ±100 ct.
VOICINGPoly with Voices, or Mono with Legato only or Always and the glide time1–64 voices; glide 0–2000 ms.
BENDRange, MPE on / off1–48 st.
VELOCITYStrength and Touch, or Dynamics and Colour on a bowed program0–100 %; Dynamics 0–40 dB.

The keys play at the velocity of the height you click. The pitch wheel springs back; the mod wheel stays where you leave it. On a section, each lit key shows how many players are on it.

Modulation ↗. Opens the Modulation page.

Effects ↗. Opens the effects rack.

Version. The installed version, such as v0.1.35. Beside it, a one-line explanation of the control under the mouse.

PANIC. Silences every voice, tail and effect at once, without changing the program.

Library

Categories. All, Favourites, the fourteen families and User.

Search presets. Filters by name and family.

Star. Adds a program to Favourites.

SAVE USER PRESET. Saves the current sound under the name typed beside it.

SHOW FOLDER. Opens ~/Library/Audio/Presets/E8 Audio Labs/TEMPER.

Modulation page

The Modulation page: the sources on the left, the Patch, Macros and Hands on the right.

Sources

ControlRangeWhat it does
LFO 1, LFO 2: Rate0.01–20 Hz, or syncedHow fast the LFO moves.
Depth0–100 %How far it moves.
Shapesine, triangle, saw, square, randomThe LFO’s wave.
Free / SyncchoiceFree-running, or locked to your host’s tempo.
Env 1, Env 2: Attack0.1 ms – 5 sHow fast the envelope rises.
Decay1 ms – 10 sHow fast it falls to the sustain level.
Sustain0–100 %The level held while the key is down.
Release1 ms – 10 sHow fast it falls after the key comes up.
Delay (Env 1)0–2 sA wait before the envelope starts.
Velocity (Env 1)0–100 %How much velocity scales the envelope.

Drag a source’s coloured header into the Patch to route it. Drag the points on its display to shape it.

Patch

Route. A cable from a source to a target, up to 16. Its thickness is the amount; drag it to change the amount. Click it to set:

  • Source and Target;
  • Amount;
  • Curve: Linear, Log (reacts early), Exp (holds back, then arrives) or S (slow at both ends);
  • Primary, on a continuous controller: the key sounds only once the controller rises, and the controller plays the note;
  • Learn, to assign a controller by moving it;
  • Remove.

Add. Adds a route.

Macros and Random

Macros. The four macros, each with what it moves written under its name.

Random. A new random value for every note, 0–100 %.

Hands

Velocity, Pressure, Slide, Breath, Wheel. Live meters; click one for its settings, such as the controller number.

Keyboard / Breath / MPE. Sets up the routes for that kind of controller.

Touch. The curve that shapes how velocity answers.

Learn. Listens for the controllers you move and assigns them.

Bend. The bend range (1–48 st), the MPE member bend range (1–96 st, 48 by default) and the glide time.

Stage

The Stage on Cellos · 6 players.

Stage bar

Texture. How the stage arranges what the conductor plays: Off, Chorale, Flowing, Pulse, Driving, Waltz, Tremolo, Answer, Counter-melody or Strum.

Rate. How fast the moving layer moves: 1/4, 1/8, 1/16, 1/32 and triplets.

Conductor. Brass on the track that conducts. Click it on another track to move the baton there; click it on the conductor to stop.

Padlock. Shows the chord and the key the stage hears, such as C major · key of C. Click to lock the key.

Stage preset. The hall and a seating plan (Standard, Antiphonal, Chamber or Centred), with ‹ ›.

Hold. Keeps the stage while you browse programs.

This section

ControlRangeWhat it does
SectionViolins I, Violins II, Violas, Cellos, Basses, Solo in front, Guitars I, Guitars II, Bass GuitarsWhere the section sits. Offers only seats your instrument can take.
JobAuto, Tune, Harmony, Bass, Motion, Counter-melody, As written, SilentThis track’s part while the stage has a texture.
Players1–16How many players. One is the instrument alone.
Spreadnarrow to wideHow wide the section sits.
Rows1–4How many rows deep.
Principal / SectionchoiceThe principal alone, or everyone.
Chords / LinechoiceLine gives every player the newest note, for melodies.
DivisiOn / OffShares a chord out among the players, or puts every player on every note up to a double stop.
LeadersOne, Two, ThreeHow many front players play in full detail.

Seating chart

Section label. The section, its players, its job and the notes it plays.

Diamond. Your track’s place. Drag it to move the track, or onto another to swap.

Desks. Light as their players play. Click them for the section’s sound card.

From your seat. The hall from where you listen: Close, Podium, Row F or Balcony.

Conductor

ControlRangeWhat it does
Togethertight to loose (0–60 ms)How far apart the players start and stop.
In tunepure to human (0–30 cents)How far apart the players’ tunings are.
Vibratoin step to freeHow independent the players’ vibrato is.
Widthnarrow to wideHow wide the hall sounds.
Section faders−24 to +12 dBEach section’s level: Vln. I, Vln. II, Violas, Cellos, Basses.
Live / MixdownchoiceLive adds no latency; Mixdown lands the section on the beat with a latency the host compensates.

Hall

ControlRangeWhat it does
Studio, Chamber, Concert, Scoring, Church, CathedralchoiceThe hall.
Sizesmall to largeThe room’s size.
Surfacessoft to stoneWhat the walls are made of.
Roomdry to roomyHow much of the hall you hear against the players.
Lengthshort to longHow long the hall rings.
Warmthlean to warmHow long the low end rings against the middle.
Brightnessdark to brightHow much shimmer the hall keeps up top.
None / Full / IRchoiceThe hall’s tail. None keeps only the early reflections, for your own reverb.

Effects page

The Effects page: the toolbar, the rail and the Phaser open on its graph.

Rack presets. The field at the left of the toolbar: the factory racks, Load, Save and Save with audio.

Hold. Keeps this rack while you browse programs.

Undo / Redo. Steps back and forward through rack changes.

Add. Adds a module: EQ, Distortion, Grain Delay, Delay, Reverb, Chorus, Ensemble, Phaser, Compressor, Frequency Shifter or Convolution Reverb.

Aux. A parallel lane between a send and a return.

Mod. The rack’s 16 modulation routes.

Load / Lat. The rack’s share of CPU, and its latency in samples.

Bypass. Turns the whole rack off.

Rail. In, the modules in order, and Out. Drag a node to reorder. On the rail the modules are named EQ, Drive, Grains, Delay, Reverb, Chorus, Ensemble, Phaser, Comp, Shift and Convolve; a second bank reads B.

Level. The rack’s output, −24 to +12 dB.

Guard. Limits the output at its ceiling, −12 to 0 dB, −1 dB by default.

Module card. The selected module’s graph above its knobs, with More for the rest and … for its menu.

Tile. Each other module, with a live picture, a mix ring and an output meter.

The product page lists every module’s controls and ranges.

TEMPER FX

Input mode. Free Running rings under the input at all times; MIDI Gated sounds only through held notes.

Input trim. How hard the input plays the instrument, −60 to +12 dB.

Dry. The unprocessed input, mixed in and aligned in time.

Terms

Conductor. The track whose notes the stage arranges.

Corner. One of the four named variations on the material pad. The lower-left corner is home.

Divisi. Sharing a chord’s notes among a section’s players.

Home. The program exactly as voiced: Material X and Y at 0, macros at 0.

Job. A section’s part in a texture: the tune, the harmony, the bass, motion or a counter-melody.

Keyswitch. One of the four lowest keys of the keyswitch lane (MIDI notes 12 to 15), which choose a material corner instead of playing.

Leader. A front player who plays in full detail.

MPE. MIDI Polyphonic Expression: each note on its own channel, with its own bend, pressure and slide.

Orchestrate. The Stage’s arranger, which turns one line or chord into a part for every section.

Principal. A section’s first player, the instrument as it sounds alone.

Program. One complete instrument from the factory library, numbered 1 to 115.

Section. One TEMPER track playing as a group of 1 to 16 players.

Stage. The shared hall where every section in a project sits.

Texture. How Orchestrate arranges what you play.